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Boomerang 5e dmg
Boomerang 5e dmg

Refer to the Battle Mechanics page for more details. What do these values mean? They determine how much damage you do per swing.D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou, F = Fire, e = Elemental.However battlefield Items that restore Musou will. Wither will prevent all players on the Battlefield from refiling Musou - this includes red HP, Fury Advanced+ and Remedy item.

Boomerang 5e dmg full#

(Assuming you use the full length of the bar)ĭo note that these numbers may not fully represent the minimum needed to increase the number of hits. This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. Ends by throwing the Boomerang in a circle around your body as you flip forward. Ends by throwing daggers as you do a clockwise spin. Throw an arc of five daggers to the right then left. Can end Charge 3 prematurely if you don't continue to press charge attack.

  • Charge 3 gets longer with Combo upgrade.
  • Charge 1 and Charge 6 depend on the emblem.
  • Toss Boomerang to the left and it spins counter-clockwise around your body twice. "X" means this attack does not have elemental activation.
  • "O" indicates the attack has this effect on the enemy.
  • Indicated by little orange swirly sparks around your body. Cannot be flinched by normal attacks and some charge attacks while performing this.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • Rotation Lock - Inability to turn your character during the animation.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Knockback - Sends the enemy backwards away from you.
  • Any attack while in this state will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move.
  • Hitting them before they can fully recover will cause them to be juggled.
  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards.
  • Throw Boomerang on the right in two clockwise spins around your body and then kick to the right. Throw Boomerang forward creating a tornado while hopping backwards. Causes collapse.įlip the Boomerang infront then do two counter-clockwise ground spins with the Boomerang then two headspins as Boomerang flies around your leg. Throw five daggers in an arc infront while hopping back. Throw Boomerang forward while two fireballs shoot behind you in a V formation.

    boomerang 5e dmg

    Throw Boomerang forward and it returns to you.

    Boomerang 5e dmg